Jane Doe
Pro Plan
1int add(int a, int b) {2 return a + b;3}1class User {2 final String name;3 4 User(this.name);5 6 String greet() => "Hello $name";7}1enum Status { loading, success, error }1Future<String> fetchData() async {2 return "done";3}1List<int> squares = List.generate(10, (i) => i * i);1func add(a int, b int) int {2 return a + b3}1type User struct {2 Name string3}4 5func (u User) Greet() string {6 return "Hello " + u.Name7}1// slice2nums := []int{1, 2, 3}1// switch2switch x := 2; x {3case 1:4 fmt.Println("one")5case 2:6 fmt.Println("two")7}1// goroutine2go func() {3 fmt.Println("async")4}()1function greet(name) {2 return `Hello, ${name}`3}1function sum(a, b) {2 return a + b3}1function isEven(n) {2 return n % 2 === 03}1function factorial(n) {2 if (n <= 1) return 13 return n * factorial(n - 1)4}1function debounce(fn, delay) {2 let timer3 return function (...args) {4 clearTimeout(timer)5 timer = setTimeout(() => fn(...args), delay)6 }7}1// function2function add(a: number, b: number): number {3 return a + b4}1// class2class User {3 constructor(public name: string) {}4 5 greet() {6 return `Hello ${this.name}`7 }8}1// interface2interface Point {3 x: number4 y: number5}1// enum2enum Direction {3 Up,4 Down,5 Left,6 Right7}1// async2async function fetchData() {3 return await Promise.resolve("done")4}1# function2class Solution:3 def coinChange(self, coins: List[int], amount: int) -> int:4 dp = [amount+1] * (amount+1)5 dp[0] = 06 for a in range(1, amount+1):7 for c in coins:8 if a - c >= 0:9 dp[a] = min(dp[a], dp[a-c]+1)10 return dp[amount] if dp[amount] != amount+1 else -111class Solution:12 def coinChange(self, coins: List[int], amount: int) -> int:13 dp = [amount+1] * (amount+1)14 dp[0] = 015 for a in range(1, amount+1):16 for c in coins:17 if a - c >= 0:18 dp[a] = min(dp[a], dp[a-c]+1)19 return dp[amount] if dp[amount] != amount+1 else -120class Solution:21 def coinChange(self, coins: List[int], amount: int) -> int:22 dp = [amount+1] * (amount+1)23 dp[0] = 024 for a in range(1, amount+1):25 for c in coins:26 if a - c >= 0:27 dp[a] = min(dp[a], dp[a-c]+1)28 return dp[amount] if dp[amount] != amount+1 else -129class Solution:30 def coinChange(self, coins: List[int], amount: int) -> int:31 dp = [amount+1] * (amount+1)32 dp[0] = 033 for a in range(1, amount+1):34 for c in coins:35 if a - c >= 0:36 dp[a] = min(dp[a], dp[a-c]+1)37 return dp[amount] if dp[amount] != amount+1 else -138class Solution:39 def coinChange(self, coins: List[int], amount: int) -> int:40 dp = [amount+1] * (amount+1)41 dp[0] = 042 for a in range(1, amount+1):43 for c in coins:44 if a - c >= 0:45 dp[a] = min(dp[a], dp[a-c]+1)46 return dp[amount] if dp[amount] != amount+1 else -147class Solution:48 def coinChange(self, coins: List[int], amount: int) -> int:49 dp = [amount+1] * (amount+1)50 dp[0] = 051 for a in range(1, amount+1):52 for c in coins:53 if a - c >= 0:54 dp[a] = min(dp[a], dp[a-c]+1)55 return dp[amount] if dp[amount] != amount+1 else -11# class2class User:3 def __init__(self, name):4 self.name = name5 6 def greet(self):7 return f"Hello {self.name}"1# list comprehension2squares = [x * x for x in range(10)]1# dict2data = {"a": 1, "b": 2}1# async2async def fetch_data():3 return "done"1fn add(a: i32, b: i32) -> i32 {2 a + b3}1struct User {2 name: String,3}4 5impl User {6 fn greet(&self) -> String {7 format!("Hello {}", self.name)8 }9}1enum Status {2 Loading,3 Success,4 Error,5}1match 2 {2 1 => println!("one"),3 2 => println!("two"),4 _ => println!("other"),5}1let v: Vec<i32> = vec![1, 2, 3];1def add(a, b)2 a + b3end1class User2 def initialize(name)3 @name = name4 end5 6 def greet7 "Hello #{@name}"8 end9end1# array2nums = [1, 2, 3]1# hash2data = { a: 1, b: 2 }1# block2[1,2,3].each do |n|3 puts n4end